There are games which dip more than this – for instance, Killer Instinct Gold can run at 48fps on the logo title screen, but on average, if you turn off VI filtering, most games should run at fullspeed with this configuration. Note that we are using the cxd4 RSP interpreter which, despite the SSE optimizations, would still be pretty slow compared to any RSP dynarec, so these results are impressive to say the least. The exact spot we are testing at it is at the Princess Peach castle courtyard. We are using both the OpenGL video driver and the Vulkan video driver for this test, and we are running the game Super Mario 64. This test was conducted on an Intel i7 7700K running at Boost Mode (4.80GHz). However, it seems things are finally changing now on high-end hardware. So accurate software-based emulation of the N64 has remained an elusive pipe dream for decades. Parallel N64 – Angrylion software renderer Read more about it in this blog article on from 2017: Still active, however not a good replacement for a proper GPU implementation but nice as a multithreaded software renderer: There is this multithreading fork of the Angrylion's software renderer which can be used on modern multi-core desktop CPUs: Understood, but should not the "Angrylion" renderer also be able to work as a pure software renderer for Parallel N64 as well?
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